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Magic Man

Does the ISE attempt to write its own bindings for the head look then? I had to manually bind the axis.

Does the ISE do anything different per game config than attempt to match the vjoy axis to in-game axis? If so, wouldn’t it be better to simply present a universal x/y output which could be mapped to any game rather than just those that the ISE knows about in terms of being able to edit the input binds automatically.