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#4456
Daniel
Participant

Unity 5.3.2p3 / TobiiEyeXSdk-Unity-1.6.477

So, I made a really nasty workaround to this issue. I am not sure what is causing it, whether the OnApplicationFocus callback is being called in between scenes or there is an issue elsewhere. The following code allows for scene changes to not affect tracking.

private void OnLevelWasLoaded(int level)
{
    EyeXHost.GetInstance().OnApplicationFocus(true);
}