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Robert [Tobii]

Update: If you are using the latest Unity SDK package (version 0.14 or later), you only need these lines in OnDisplaySizeSettingEvent

    private void OnDisplaySizeSettingEvent(SettingsBag settings)
        Size2 displaySize;       
        settings.TryGetSettingValue(out displaySize, SettingsPaths.EyeTracking, SettingsPaths.DisplaySize);

        print("Display size: " + displaySize.Width + " x " + displaySize.Height + " mm");