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My game window has unfortunately always been attached to the same Unity window, I never pull the components apart. Just to be clear on the windows here’s a screenshot of my Unity layout. I don’t recall having tried standalone builds so that gives me something to test. Knowing that the Editor does have a known bug where its reported screen conflicts with the camera’s detection is very helpful though, this gives me something to investigate. I’ll be sure to return with my findings if I’ve figured out what’s happening or what I setup wrong.
That’s good to know that the Gaze Trace is not a 1:1 feature with the Unity scripts. I’ve tried the smoothing in the first demo scene before, it smoothed out the jitter around my gaze but the stray points were still happening.