Home › Forums › Software Development › How to compensate oscillations in a game view point tracker/infinite desktop › Reply To: How to compensate oscillations in a game view point tracker/infinite desktop
10/01/2017 at 23:58 #6202
Alex [Tobii]
Participant
Hi!
Unfortunately we don’t support Star Citizen yet.
We will release extended view algorithm as a part of our Interaction Samples for Unity SDK.
But first we need to add head tracking API there and polish the samples.
Here’s an alpha version of our Interaction Samples, if you want to try them.
https://drive.google.com/open?id=0B6-bgpo2fEmJYWNJbkxPd3dtVWs
You will also need to download the Unity SDK package here:
http://developer.tobii.com/downloads/
/Alex