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Grant [Tobii]

Hi @rasa, yes you are correct that within the Tobii Core SDK (& Older EyeX SDK) the (0,0) coordinate is indeed defined as the top-left corner whilst with Unity this is instead the bottom-left.

The confusion is understandable, but this is the standard that Unity has chosen and so accordingly, one must take their coordinate system into account.

Hope this clear it up.