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19/05/2014 at 14:20 #931
This means that blinking can only be detected once a new gaze point has been registered though, right?
I’m asking because I need to determine whether a user is currently looking at the screen (or how long ago he last did). One idea I had was to use the difference between the current time and the last gaze point’s timestamp. However, the timestamp format appears to correspond neither to the Unix nor the C# nor the Unity Time.time time formats. Could you tell me what the timestamp is based on? Or is there another way of telling whether there currently is gaze data available?