I know there is a topic about this but I didn’t get any answer from it.
Are there some news about language adaptation for the calibration tool yet? Or a way to change the displayed texts ourselves?
The game I work on will be on public display in an amusement park in France at the beginning of 2016 and we want to have this calibration tool in french.
Do you think this feature could be added before 2016 comes? Or is there an other way to calibrate Tobii EyeX without this calibration tool?
Hi, We hope to have Calibration available in multiple languages in a forthcoming release of the Tobii EyeX Software by the end of 2016.
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[vc_row 0=""][vc_column][vc_column_text 0=""]Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.