Home › Forums › Legacy SDKs › Does Tobii PCEye Explore Support Tobii EyeX SDK?
- This topic has 3 replies, 3 voices, and was last updated 9 years ago by Jenny [Tobii].
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- 03/07/2015 at 03:43 #3192SoravisParticipant
Hi, there.
I would like to check if the Tobii PCEye Explore (http://www.tobiidynavox.com/explore/) supports Tobii EyeX SDK? or Tobii Gaze SDK?
Are there any firmware upgrades required?19/08/2015 at 13:31 #3336Jenny [Tobii]ParticipantHi Soravis,
The answer is “Yes, but…” :
Yes: The Tobii PCEye Explore eye tracker device in itself is fully compatible with the Tobii EyeX Engine, the EyeX SDK and the Tobii Gaze SDK.
But: The Tobii PCEye Explore comes with its own interaction software, and if this software is installed and running it will block some of the EyeX Engine API features in favour of its own interaction implementations. This makes it a bit trickier to implement some features that normally work out-of-the-box when using the EyeX SDK. This means that for example the WPF and WinForms integrations that comes with the EyeX SDK for .Net do not work as expected and would need to be manually extended and somewhat modified.
14/09/2015 at 18:54 #3464jayParticipantis there a workaround for this? what can I do to unblock this?
15/09/2015 at 15:39 #3484Jenny [Tobii]ParticipantHi Jay,
You cannot unblock the features if you are running the PCEye Explore version of the EyeX Engine. What is basically blocked is the automatic key binding of the right control key, so the EyeX Button feature is not available (or any other EyeX Interaction key binding for clicking, panning or zooming). What you can do is work around it: instead of using the blocked EyeX Button feature, you can hook your own keys and send “Activation”, “Start panning” and “Stop panning” commands via the EyeX API.
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