[Solved] Gaze position wrong in Unity Editor

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  • #5320

    I’m getting odd offset on gaze positions when running game on Unity Editor. I see same issue happening on sdk demos like spotlight demo. Issue goes away when I actually build the game and run the build. In my case building just take several hours so I would rather not do it so often :).

    Anyone has any idea what’s going on?

    Grant [Tobii]

    Hi @anttiv,

    Certainly it should make no difference if the application is built or not.

    Can you let us know if the behaviour is reproduced with all the other EyeX SDK samples?

    In addition, can you kindly provide details of the SDK and Tobii version you are currently running?
    Might also be worth ensuring you are running the latest firmware on the device.


    Issue is fixed. It was due the windows scale feature. I have very big resolution and I use UI scale to make things bigger. This caused issues where Unity gives some values incorrectly. However I took scales away and it works, everything is really tiny, but works :).

    Grant [Tobii]

    Great, thanks for the update Antti.

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