Home › Forums › Software Development › [Solved] Gaze position wrong in Unity Editor
Tagged: Unity Editor
- This topic has 3 replies, 2 voices, and was last updated 8 years, 2 months ago by Grant [Tobii].
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- 14/06/2016 at 14:55 #5320Antti VeräjänkorvaParticipant
I’m getting odd offset on gaze positions when running game on Unity Editor. I see same issue happening on sdk demos like spotlight demo. Issue goes away when I actually build the game and run the build. In my case building just take several hours so I would rather not do it so often :).
Anyone has any idea what’s going on?
29/06/2016 at 18:52 #5370Grant [Tobii]KeymasterHi @anttiv,
Certainly it should make no difference if the application is built or not.
Can you let us know if the behaviour is reproduced with all the other EyeX SDK samples?
In addition, can you kindly provide details of the SDK and Tobii version you are currently running?
Might also be worth ensuring you are running the latest firmware on the device.11/07/2016 at 09:30 #5386Antti VeräjänkorvaParticipantIssue is fixed. It was due the windows scale feature. I have very big resolution and I use UI scale to make things bigger. This caused issues where Unity gives some values incorrectly. However I took scales away and it works, everything is really tiny, but works :).
15/07/2016 at 11:28 #5406Grant [Tobii]KeymasterGreat, thanks for the update Antti.
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