- 03/03/2016 at 22:06 #4638
I have just today received my Sentry eye tracker (same as the EyeX from what I read basically?).
I am currently trying to work out how the heck it is all supposed to work. Initially I followed the steelseries guide of software installation and well.. after that there was next to nothing to do with the tracker. I then ended up installing the Tobii software instead which seems to be much better crafted and seems to function.
Annyywaayy.. long story short, I am NOT a developer, just a user interested in using cutting edge hardware be it in gaming or being utilised as part of the desktop. Now I understand that not all games can be or would be supported. I am currently in the process of updating Elite D so thought I’d fire up AC: Syndicate as a test to see how it would work and get a better idea of what to expect.
How do you get AC Syndicate to work with the eyetracker? (really wanting to get a handle on this now before The Division comes out in about a weeks time!)
I’d love to be positive about my experience so far but yep, it’s not a easy system for a new user to just ‘pickup, plug in and use’ – I can see many people being put off trying to sort it out. Any pointers or steps to get other games working would be appreciated (the software works fine via windows, gaze works fine and picks up fairly accurately where I look)19/03/2016 at 15:25 #4848HIELFIQRI SHAMSUDDINParticipant
someone please answer. In the website, it stated 15th March. Till now not a single news regarding eye tracking in AC:Syndicate.21/03/2016 at 21:22 #4864HIELFIQRI SHAMSUDDINParticipant
Good news. AC:Syndicate just released a patch which includes tobii eye tracking support 🙂 I’m just surprised why no news. not even a patch release note stating this. it is so well done.21/03/2016 at 21:41 #4865
Ah excellent! Thank you for letting me know about this!
Now I need to get the division to work with it better.. Doesn’t seem to work very well for looking at cover areas but the hide and show of ui elements works fine. Wondering if it’s because my desktop is in 4k but I’m running the game at 1080p maxed (game is too taxing on my sli 980’s at 4k unless I reduce quality massively!)22/03/2016 at 00:21 #4867Henrik [Tobii]Member
Now I need to get the division to work with it better.. Doesn’t seem to work very well for looking at cover areas but the hide and show of ui elements works fine. Wondering if it’s because my desktop is in 4k but I’m running the game at 1080p maxed (game is too taxing on my sli 980’s at 4k unless I reduce quality massively!)
Yes, this is a known issue. If the DPI in Windows is set to anything else than 100% (Note: If you’re on a 4k monitor then Windows sets the DPI to 150% by default) then the eye tracking features won’t work properly when playing at resolutions lower than that of the monitors native resolution. Either set the DPI to 100% in windows or change the in game resolution to match the monitors native resolution and see if that helps. A bugfix for this issue is in the works.
(You can change the DPI by opening “Display Settings” and then drag the slider called “Change the size of text, apps and other items:”)22/03/2016 at 17:35 #4884
Ah, brilliant, thank you for the reply. I’ll have a look at this tonight and see if I can make any headway with it (unless the recent 1.02 patch to The Division has fixed this of course…!).
Thank you again 🙂27/03/2016 at 01:54 #4905DerekParticipant
Are there any other known issues?
I am running an Acer X34 Predator at 3440 * 1440.
I have no issues in calibrating the Sentry, but in the game: nothing, despite having enabled the eyetracker in settings> 3rd Party
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