I’m trying to design an interactive book using C# and tobii EyeTracker,
At the begining I didn’t had any problem but at some point I had to re install visual studio and then I couldn’t use NuGet packets anymore in my project.
specially tobii.EyeX.Framework and tobii.EyeX.Client
the error message I get says
Non è stato possibile installare il pacchetto ‘Tobii.EyeX.Client 1.8.503’. Si sta tentando di eseguire l’installazione in un progetto destinato a ‘.NETFramework,Version=v4.6.1’, ma il pacchetto non contiene riferimenti ad assembly o file di dati compatibili con il framework. Per altre informazioni, contattare l’autore del pacchetto.
Hi @minoo, it seems like you are still running the older EyeX SDK libraries? Please ensure you are developing against the latest Tobii Core SDK Interaction API for which you can try some samples program @ https://github.com/Tobii/CoreSDK
Hi @minoo, okay great thanks so much for providing us with an update!
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[vc_row 0=""][vc_column][vc_column_text 0=""]Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.