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Hi,
I am currently using Unity 2018.2. I have already used Tobii in the past and it has worked perfectly. I am using an Alienware with an integrated Tobii device. I already imported the Tobii package and even the demo scenes work perfectly. However, when I create my own scene, the gaze aware of any object is always set in false and the gaze point coordinates are always [0,0]. I even copied some game objects and scripts from the demo scenes to my own scene and they don’t work. What am I missing here?
Thanks for your help!
Strangely enough, I created a new scene and copied my game objects to it, without modifying them; everything works now. Does anyone know why is this?
Hi @sheik !
Sounds weird. The only thing I can think about is collider layers.
Please let me know if it happens again and we will investigate.