Home › Forums › Software Development › testing without eyetracker? Maybe a means of simulating Gaze in Unity?Tagged: Gaze, testing, UnityThis topic has 1 reply, 2 voices, and was last updated 5 years, 8 months ago by Alex [Tobii].Viewing 2 posts - 1 through 2 (of 2 total)AuthorPosts 14/03/2019 at 13:55 #10089 justathrowaway8877ParticipantI was wondering if there’s a means of simulating gaze within the Unity Editor, without having an eye tracker connected?I do a lot of testing and it gets really tiring having to manually test out every implementation with our eyes.Is there means of simulating the gaze? Maybe pop out the gaze by holding alt and having our cursor simulate it? 14/03/2019 at 15:43 #10109 Alex [Tobii]ParticipantHi!Thank you for feedback! We will consider adding it in some next version. For now you can try mocking it yourself in the code, let me know if you need help with that.AuthorPostsViewing 2 posts - 1 through 2 (of 2 total)You must be logged in to reply to this topic.Log In Username: Password: Keep me signed in Log In