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  • #1150
    Red Rain
    Participant

    Hi all,

    I’m currently using tobii REX for developers and eyeX SDK for unity.
    I found that when I streamed gaze point through EyeXGazePointProvider, everything went fine.
    But when I changed the focus of Unity(eg. switch to google chrome for example), the eye tracker stop to detect the eye changes.
    I’ve tried printing gaze position while selecting “Run in background” of Unity player setting, and it did kept printing messages after I changed the focus, but with the exactly same position as if EyeXGazePointProvider stopped to detect my eyes.
    Out of curiosity, is there any way to let the eye tracker to run in background?
    Thanks!

    #1157
    Robert [Tobii]
    Participant

    Hi @red-rain,

    Thank you for reporting! We had missed to handle the Application.runInBackground setting in the EyeXHost.IsRunning property. It will be fixed in the next version of the EyeX SDK for Unity.

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