Home Forums Unity SDK Tracked mesh is lost upon play in unity editor?

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    I’m a unity developer, new to tobii development, using HTC vive with Tobii Pro VR Integration.

    I’ve integrated Tobii into an existing scene, following thois guide: https://www.tobiipro.com/siteassets/tobii-pro/user-manuals/tobii-pro-vr-analytics-integration-manual.pdf .

    I can run the scene and record eye movement, I’ve encountered few problems:
    A. i have no per object metrics in replay mode – no objects appear in the list.
    B. no heatmaps.

    maybe it relevant, but I get lots of errors in console:
    Exception: Tracked object <___> must have a mesh and a mesh renderer
    the objects have a mesh, but it just lost upon play and I see in the editor Tracked Mesh: None (Mesh)

    Does anyone encountered such a situation? is there any known bug which can cause that?

    Grant [Tobii]

    Hi @ohadcn and thanks for your query. The Tobii Pro VR Unity Bindings are Tobii Pro business department.

    This forum is principally intended for support with the Tobii Tech Consumer level eye trackers (4C, Eyex, etc) and their associated SDK’s.

    Please get in touch with Tobii Pro Support team directly @ http://www.tobiipro.com/contact/contact-support/ for an
    answer to your query.

    Apologies for the inconvenience and thanks for your understanding.

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