Home › Forums › Feature Requests › TrackIR Output for Tobii input
Tagged: Tobii in with TrackIR out
- This topic has 1 reply, 2 voices, and was last updated 5 years, 3 months ago by Grant [Tobii].
- AuthorPosts
- 28/05/2019 at 10:03 #11359Josh MoserParticipant
Right now, a lot of games support TrackIR and not Tobii even though Tobii offers more to more people. Those of us with deficits such as broken necks, backs, nerve damage and more can move our eyes, but not our heads so tobii makes more sense.
However, since TrackIR isn’t an option, we are limited in which games we can use this technology in…
Why doesn’t Tobii support TrackIR output? There are already open source programs which use TrackIR communications to work in games without buying a TrackIR headset, but these still require you to move your head and doesn’t work for me, or many others.
Please support TrackIR output, so that regardless of support a game adds in, we can use Tobii…
29/05/2019 at 19:36 #11390Grant [Tobii]KeymasterHi @acecool and thanks for your query. Unfortunately, the TrackIR communications protocol is proprietary software which requires a dedicated licence to use (even when not using Microsoft’s own hardware). Accordingly, we are unable to legally support the TrackIR output at this time which is why we have opted for the OpenTrack protocol which is open source and still provides support for a wide range of games.
Apologies for any inconvenience and thanks for your understanding.
- AuthorPosts
- You must be logged in to reply to this topic.