I tried to install the EyeX Unreal plugin via GitHub (my Unreal Version 4.17.2). However, I get an error message when I launch the project (Error Message:”This project requires the TobiiEyeX plugin, which is not compatible….. Would you like to disable it?…”). If I select “No” another error message is shown: “Plugin “TobiiEyeX” failed to load because module “TobiiEyeX” could not be found. PLease ensure the plugin is properly installed….”
Hi @mlan, I am afraid that that previous Unreal Engine for EyeX SDK has been deprecated since last year however we are currently working on a new replacement.
The software is still pre-release but if you are a keen developer and don’t mind working with an early version, we would be interested to share with you this code.
If this appeals to you, please kindly PM you personal email address and I will put you in touch with the right people. Thanks.
That being said, if the advice from @psyxi4 resolves your issue, that would also be great to know!
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Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.