Home Forums Unreal Engine 4 SDK dev What parameter can read left eye or right eye closed

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  • #19012
    faker
    Participant

    What parameter can read left eye or right eye closed? My device is the Tobii eye tracker 4C!

    #19016
    Grant [Tobii]
    Keymaster

    Hi @faker, thank you for your query. I am afraid that the only means by which the left and right eye data are separately exposed for the 4C is through the Tobii Pro SDK which requires the purchase of a special research licence to correctly operate.

    If you are interested in this, please contact the team as provided @ https://developer.tobii.com/license-agreement/

    Do let us know if you require any further information. Best Wishes.

    #19021
    Hongbin Zou
    Participant

    Maybe he just wanted to know if left eye or right eye IS CLOSED?
    The tobii_gaze_origin_callback_t can output those states from the tobii stream engine api which is not UE4 related, I think.

    #19026
    Grant [Tobii]
    Keymaster

    Hi @faker, if indeed all you want is the validity of left/right eye found, you could try this snipped from the c++ stream engine API.

    #include <tobii/tobii_streams.h>
    #include <stdio.h>
    #include <assert.h>
    
    void gaze_origin_callback( tobii_gaze_origin_t const* gaze_origin, void* user_data )
    {
        if( gaze_origin->left_validity == TOBII_VALIDITY_VALID )
            printf( "Left Eye Found" );
    
        if( gaze_origin->right_validity == TOBII_VALIDITY_VALID )
            printf( "Right Eye Found );
    
        printf( "\n" );
    }

    Try it out and let us know how you get on. Best wishes.

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