These APIs are specifically designed for PC gaming use-cases and to be used with consumer devices for gaming.

To support game developers and designers we offer the Tobii Game Integration API.

Tobii Game Integration API is our native C++ API that boost the vast majority of our game integrations, including Assassins Creed Valhalla, Star Citizen, The Division 2 and MSFS2020. Additionally, we use Tobii Game Integration API in our companion app Tobii Game Hub as well as in our Unity and Unreal SDKs. The API provides stable connection, DPI handling, access to eye tracking and head tracking signals, as well as our signature feature 6DOF Extended View. The API comes with C# bindings. Due to its robustness and ease of use, we recommend to use Tobii Game Integration API in most game integration scenarios.

Technical details:
  • Bindings: C++, C#
  • Requires Windows 11, 10, 8.1 or 7 (64bit)
  • Target build platform Windows 32/64
  • API version: 9.0.4

Tobii’s Software Development License Model

There are three licensing types for developers using Tobii developer software and SDKs: A Getting Started development license, a Commercial development license and a Research development license.

Eye Tracking Data Transparency Policy

This policy applies to solutions that store or transfer Tobii eye tracking data, presence or position data, regardless of the purpose for the storing or transferring. End-users care about their data integrity and privacy. Therefore, as a vendor you must gain end-users’ trust regarding what you do with the end users’s eye tracking data. Being transparent is a good starting point in gaining trust and that is why we created the Tobii Eye Tracking Data Transparency policy.