Eduardo Garcia

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    Eduardo Garcia

    I’m trying to create a simple example in Unity where I start calibrating the TobiiPro Nano that I’m using.
    After reading the prefab instructions, I made a method where I call Calibration.Instance.StartCalibration(); but I get a “Failed to start calibration thread” error.
    How can I calibrate the eye-tracking from inside the game in Unity?
    Can you send the calibration example to me as well?

    Kind regards,

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