Matsumoto

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #6946
    Matsumoto
    Participant

    @Alex
    Thank you for your repley.

    >It should work on Tobii X2-30 when it’s connected directly to PC.
    Is my following understanding correct?
    SDK for Unity can run using Tobii Pro Seriese.

    Best Regards,
    Thanks.

    #6550
    Matsumoto
    Participant

    Hi @Alex
    Thank you very much!

    #6504
    Matsumoto
    Participant

    Hi @Jenny
    I set up the above setting.
    but, error occurred.

    I’d like to paste a picture from error occurred.
    How can i paste a picture?

    And, the sample doesn’t run, so i am stuck.

    #6494
    Matsumoto
    Participant

    Hi @Alex,
    Thank you for your suggestion.

    I’d like to develop app which change picture by Right-eyeball position(x, y, z).
    It’s not eye-gaze(x, y).

    Can i calculate Right-eyeball position(x, y, z) by head-pose(x, y, z)?
    Or, is there another method?

    #6493
    Matsumoto
    Participant

    Hi @Jenny
    Thank you for your reply.
    I will consider it by Alex’s suggestion.

    #6477
    Matsumoto
    Participant

    Thank you for your advice 🙂
    Could you teach me how to do initial setting too.
    Should i write initial setting code in Start()??

    #6466
    Matsumoto
    Participant

    Hi.
    Thank you for your reply.
    What does it mean “checked in the Inspector for the files above that one is set to 64 bit and the other to 32 bit”?
    is it File->Build Settings??

    I’m interested in a pre-release version of this SDK.
    Can i use eyeball positions by this version?

    #6465
    Matsumoto
    Participant

    Thank you for your reply.
    Which SDKversion do you remove eyeball positions??
    Can i use eyeball positions by v2.0 Beta?

Viewing 8 posts - 1 through 8 (of 8 total)