Home Forums Unity SDK Tobii Eye tracker to track Eye and Head position. Reply To: Tobii Eye tracker to track Eye and Head position.

#12458
Ansam
Participant

Thank you for your reply. Currently, in the “ChangeColor” script I want to make the highlight condition based on not only the gaze focus but also with the Head focus at the same time.

I tried to make it based on yaw and pitch values but it doesn’t work properly so I want to make it when “the gaze and the head position on the object–> Highlight the object”.

Code:-
void Update()
{
yaw = headmovement.yawvalue;///////////
pitch = headmovement.pitchvalue; ////////////

if (_meshRenderer.material.color != _lerpColor)
{
_meshRenderer.material.color = Color.Lerp(_meshRenderer.material.color, _lerpColor, _fadeSpeed);
}

// Change the color of the cube

//if (_gazeAwareComponent.HasGazeFocus)
if (_gazeAwareComponent.HasGazeFocus == true && yaw >= -50 && pitch>=-20) ////////

{
SetLerpColor(selectionColor);
}
else
{
SetLerpColor(_deselectionColor);
}
}}

One more thing please, How could I indicate the current head position by a small point like in case of gaze point?