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Thank you for your reply. Currently, in the “ChangeColor” script I want to make the highlight condition based on not only the gaze focus but also with the Head focus at the same time.
I tried to make it based on yaw and pitch values but it doesn’t work properly so I want to make it when “the gaze and the head position on the object–> Highlight the object”.
Code:-
void Update()
{
yaw = headmovement.yawvalue;///////////
pitch = headmovement.pitchvalue; ////////////
if (_meshRenderer.material.color != _lerpColor)
{
_meshRenderer.material.color = Color.Lerp(_meshRenderer.material.color, _lerpColor, _fadeSpeed);
}
// Change the color of the cube
//if (_gazeAwareComponent.HasGazeFocus)
if (_gazeAwareComponent.HasGazeFocus == true && yaw >= -50 && pitch>=-20) ////////
{
SetLerpColor(selectionColor);
}
else
{
SetLerpColor(_deselectionColor);
}
}}
One more thing please, How could I indicate the current head position by a small point like in case of gaze point?