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25/10/2017 at 19:46 #7508
Alex [Tobii]
Participant
Hi!
What it does internally is a bunch of raycasts with scoring.
It could be that you use multiple cameras and don’t call https://tobii.github.io/UnitySDK/scripting-api#tobiiapisetcurrentuserviewpointcamera
Otherwise I would suggest to add more logging inside GazeFocus.cs and MultiRaycastHistoricHitScore.cs
Please let me know if it resolved the problem 🙂