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#7508
Alex [Tobii]
Participant

Hi!

What it does internally is a bunch of raycasts with scoring.

It could be that you use multiple cameras and don’t call https://tobii.github.io/UnitySDK/scripting-api#tobiiapisetcurrentuserviewpointcamera

Otherwise I would suggest to add more logging inside GazeFocus.cs and MultiRaycastHistoricHitScore.cs

Please let me know if it resolved the problem 🙂