- This topic has 3 replies, 2 voices, and was last updated 6 years, 10 months ago by .
Viewing 4 posts - 1 through 4 (of 4 total)
Viewing 4 posts - 1 through 4 (of 4 total)
- You must be logged in to reply to this topic.
Home › Forums › Software Development › Calibration with a dummy
My current setup will have multiple users and so we are doing calibration in Unity using the SDK. We do have the license.
We were noticing that after an extended period of time on display, the calibration would stop functioning. To test this we want to setup a dummy in front of the system and have that dummy repeatably calibrate. What materials should I use to make the eyes on the dummy to get it to calibrate?
Hi!
Please contact me on pm. If calibration doesn’t work we just need to investigate the problem. No need to make a dummy.
I sent a PM, the issue may or may not be the calibration and I am trying to narrow it down without having to use a person.
Just in case anyone else is curious, a mannequin head is detected on the tobii device as a person with 2 eyes. The eyes do not always register, but they register just long enough for the tobii in game calibration to succeed…sometimes.
Thanks again for the help.