at (wrapper managed-to-native) Tobii.GameIntegration.Interop:UnsubscribeFromStream (Tobii.GameIntegration.TobiiSubscription)
at Tobii.Gaming.Internal.GazePointDataProvider.OnStreamingStopped () [0x00002] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/GazePointDataProvider.cs:39
at Tobii.Gaming.Internal.DataProviderBase`1[Tobii.Gaming.GazePoint].Disconnect () [0x00013] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/DataProviderBase.cs:122
at Tobii.Gaming.Internal.TobiiHost.Update () [0x00044] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/TobiiHost.cs:145
I’m not sure what I’ve done wrong here. I’ve got the proper “bitness” set for the 32 and 64 bit dll’s.
Most probably you got some old versions of the dlls from some previous SDK version.
Could you double check the dlls inside Plugins folder and the root folder:
x86 – 1 216 752 bytes
x64 – 1 852 656 bytes
root (will normally be x64) – 1 852 656 bytes
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Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.