Home › Forums › Feature Requests › EyeX SDK for Android?
Tagged: android
- This topic has 4 replies, 3 voices, and was last updated 8 years ago by Grant [Tobii].
- AuthorPosts
- 29/09/2014 at 00:28 #1758Andrew LittleParticipant
Wondering if there are plans/dates for a release of the high-level EyeX SDK for Android? Soon starting a product for Android and would like to avoid building against the low-level Gaze SDK if possible.
Thanks,
Andrew
01/10/2014 at 08:14 #1773Robert [Tobii]ParticipantHi Andrew,
Tobii has no concrete plans of building a high-level EyeX SDK for Android in the short term. I know there are others who would be interested in such a library for Android, so there is probably room for some sort of open source project. For Android there are standardized ways to read the window content (for example with an Accessibility Service) and you do not need to care about overlapping windows, so the implementation will most likely be more straight-forward than on Windows.
Good luck with your project! Please let us and the community know how it goes.
06/10/2014 at 03:22 #1802Andrew LittleParticipantThanks for the quick response!
So to clarify, the next steps for me would be to write a little C++ wrapper that surfaces the Tobii Gaze C-API through JNI and then start calling the wrapper from my Android app? i.e. what is described in this post… http://kvurd.com/blog/compiling-a-cpp-library-for-android-with-android-studio/
06/10/2014 at 12:03 #1805Robert [Tobii]ParticipantYes, something like that. Another option for the wrapping part is to use SWIG.
10/11/2016 at 11:27 #5941Grant [Tobii]KeymasterApologies for any inconvenience, however the Gaze SDK introduced many issues and we are working on introducing similar functionality in forthcoming EyeX SDK releases.
- AuthorPosts
- You must be logged in to reply to this topic.