Home Forums Unity SDK G2OM overflow

  • This topic has 1 reply, 2 voices, and was last updated 1 year ago by Jesús.
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  • #22886

    Hello, I had this warning in my Unity project but I don’t know what does it means.

    G2OM was initialized with a capacity of 30, but was supplied with 31. Purging overflowing elements.

    Can’t I record more than 30 objects using the eye-tracking simultaneously?

    Grant [Tobii]

    Hi Jesus, yes, that is correct, maximum 30 Objects within G20M for the time being.

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