Home › Forums › Unity SDK › G2OM overflowThis topic has 1 reply, 2 voices, and was last updated 1 year, 8 months ago by Jesús.Viewing 2 posts - 1 through 2 (of 2 total)AuthorPosts 02/02/2023 at 09:20 #22886 JesúsParticipantHello, I had this warning in my Unity project but I don’t know what does it means.G2OM was initialized with a capacity of 30, but was supplied with 31. Purging overflowing elements.Can’t I record more than 30 objects using the eye-tracking simultaneously? 05/02/2023 at 21:00 #22896 Grant [Tobii]KeymasterHi Jesus, yes, that is correct, maximum 30 Objects within G20M for the time being.AuthorPostsViewing 2 posts - 1 through 2 (of 2 total)You must be logged in to reply to this topic.Log In Username: Password: Keep me signed in Log In