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- This topic has 5 replies, 2 voices, and was last updated 7 years, 7 months ago by Alex [Tobii].
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- 09/05/2017 at 11:46 #6819tiblopParticipant
Hello,
I want to use the eye tracker in unity. I used gaze Aware and it works perfectly.
However I would like to use gaze position but the value is wrong.I tried to display the gaze cloud as in the demo scene and the gazePosition at the same time ( gaze position represented by a moving ball ) but the gazePosition is always shiffted !
I also tried in standalone and it is the same problem.
What can be the issue?
Thank you09/05/2017 at 17:01 #6822Alex [Tobii]ParticipantHi!
Is it wrong in the demo scene as well?
11/05/2017 at 12:01 #6833tiblopParticipantHello,
the demo scene do not use gazePosition it use the gazePlotter script which work fine and display the right information.
However, if in the demo scene at the same time i display a ball that have for position gazePosition the ball and the gazePlot are not at the same place. It it shifted .11/05/2017 at 15:32 #6835tiblopParticipantActualy i figured it out. The difference between both is that the gazPlotter smooth the position so once i smoothed the gaze position (using the slightly modified smoothify function found in GazePlotter) i stopped having weird positions.
11/05/2017 at 15:57 #6836tiblopParticipantand also this helped : http://developer.tobii.com/community/forums/topic/eyex-sometimes-gives-strange-gaze-point-in-unity/#post-6802
but it is really not great that we have to run it in standalone each time :/ make it very hard for developping :/
15/05/2017 at 14:38 #6864Alex [Tobii]ParticipantTobii Unity SDK for Desktop 3.0 Beta:
Download:
https://github.com/Tobii/UnitySDK/releasesDocumentation:
https://tobii.github.io/UnitySDK/Please feel free to send us your feedback.
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