- This topic has 2 replies, 2 voices, and was last updated 6 years, 6 months ago by Anonymous.
- 11/05/2016 at 16:49 #5166AnonymousInactive
I try to build an application using c # but there are some gotchas I found: I used buttons in my application, but it seems so small compared to my gaze trace:if I look at a single button to click there are two buttons clicked instead
So I wonder if there is any possibility of reducing the diameter of the eye trace and if yes how I can do that12/05/2016 at 10:21 #5170Alex [Tobii]Participant
Gaze trace is just for visualization and it’s not directly connected to how interactors work.
We also don’t recommend continuously showing gaze overlay to users, it’s more a debug tool.
You can also download a standalone streaming overlay with configuration tool.
Interactors can be designed in such a way so it’s only one of them selected at a time (see sdk examples). But we strongly recommend having reasonable size of UI elements in this case.
Could you please provide us more details on your project so we can help you in the best way?
/Alex12/05/2016 at 10:51 #5172AnonymousInactive
My application contains different pictogram ,so the idea is to move the lights pictograms (one by one) to a high luminance when they are viewed by the eye.
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