Home Forums Software Development How to get absolute Gaze coordinates with Unity?

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    I’m a hobby/amateur developer and stumbled across the EyeX Unity SDK a few days ago.

    As a test, I’d like to create an App which tracks the coordinates of my gazepoints and writes it into an .csv file. This app shall also be able to work in the background, e.g. when I minimize the window.

    I used…

    int x = (int) Eyetracking.GetGazePoint().Screen.x;
    int y = (int) Eyetracking.GetGazePoint().Screen.y;

    …but unfortunately it only gives me the gaze point in Unity screen space pixels -> the output is very weird and not consistent whenever I vary the screen size while the app is running.

    Is there a way to get the absolute coordinates of the screen, not within the game window?


    Alex [Tobii]


    Storing and transferring gaze data is strongly prohibited by the SDK license agreement.

    If you want to store the data please contact Tobii Pro for a separate license.


    Alright, thanks for the fast reply! 🙂

    Seems like I missed that point in the license agreement somehow

    Alex [Tobii]

    If you tell me a bit more about your usecase, I might be able to help you to find a solution.

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