I’m a hobby/amateur developer and stumbled across the EyeX Unity SDK a few days ago.
As a test, I’d like to create an App which tracks the coordinates of my gazepoints and writes it into an .csv file. This app shall also be able to work in the background, e.g. when I minimize the window.
…but unfortunately it only gives me the gaze point in Unity screen space pixels -> the output is very weird and not consistent whenever I vary the screen size while the app is running.
Is there a way to get the absolute coordinates of the screen, not within the game window?
If you tell me a bit more about your usecase, I might be able to help you to find a solution.
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Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.