- This topic has 1 reply, 2 voices, and was last updated 1 year, 3 months ago by .
Viewing 2 posts - 1 through 2 (of 2 total)
Viewing 2 posts - 1 through 2 (of 2 total)
- You must be logged in to reply to this topic.
Home › Forums › XR Discussions › Incorporating Eye Tracking Calibration
Hello,
My device is Pico neo 3 pro eye.
My project(development in Unity) requires Eye Tracking Calibration. Is it possible to incorporate Eye Tracking Calibration into a project under personal development? If possible, please let me know how.
By the way, I would like to access tobii/Teck Portal(https://techportal.tobii.com/#/). But I cannot log in and create new account. How can I log in?
thank you.
Hi @achu0810, yes the Tobii Ocumen package does indeed include the feature to integrate calibration directly within a Unity scene. You can read more about Ocumen and request a quote @ https://vr.tobii.com/sdk/solutions/tobii-ocumen/
Regarding the Tech Portal, this is only used to provide specific client files and licencing data, not a general download portal.