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Tagged: Eye Tracker 4C
- This topic has 7 replies, 3 voices, and was last updated 7 years, 4 months ago by Xuezhong Wang.
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- 21/03/2017 at 18:46 #6548Xuezhong WangParticipant
Hi,
I’m using Gaze SDK with EyeX (C api 4.1.0) now. Does Gaze SDK support Eye Tracker 4C? If not, what’s the equivalent for Eye Tracker 4C?
22/03/2017 at 19:50 #6557Grant [Tobii]KeymasterHi @xzwang, I am afraid the Gaze SDK has now been deprecated and is not supported with the Tobii Eye Tracker 4C.
However, we are actively working on a replacement so please check back at Tobii regularly and be sure to sign up to our newsletter to be informed when the new SDK is available @ http://www.tobii.com/tech/contact/newsletter-signup/
05/04/2017 at 15:15 #6609Alex [Tobii]ParticipantHi! The new low level API is finally released:
https://www.nuget.org/packages/Tobii.StreamEngine.Native/
https://www.nuget.org/packages/Tobii.StreamEngine/This is a low level API so please only use it if you know why you are doing it. Very little support is going to be provided.
If you need higher level APIs for Unity, UE4, .NET, WPF, WinForms etc., please visit Downloads page.
26/04/2017 at 22:19 #6713Xuezhong WangParticipanthi @Alex
I briefly looked through the header file and found this:
@defgroup tobii_streams tobii_streams.h
@defgroup tobii_wearable tobii_wearable.h
@defgroup tobii_licensing tobii_licensing.h
@defgroup tobii_advanced tobii_advanced.h
@defgroup tobii_config tobii_config.hseems tobii_config.h is not included in nuget package. Would you please publish that as well? Because calibration functionality was included in old version SDK. Thanks.
btw, tobii_licensing.h is also missing, but I can live with that27/04/2017 at 12:54 #6715Alex [Tobii]ParticipantHi!
You would need to get a special license to be able to make custom calibration. Could you please tell some more about your use case.
27/04/2017 at 23:04 #6749Xuezhong WangParticipanthi @Alex,
I’m trying to write some GUI applications without EyeX SDK. Also, processing the data stream, extract events of interest with custom functions for interaction. Adding EyeX SDK as dependency just for calibration seems excessive to me.
28/04/2017 at 12:09 #6765Alex [Tobii]ParticipantHi!
We are trying to make a consistent experience for our users. Unfortunately opening up custom calibration for some application would possibly mess it up for other ones. So it’s better to use calibration process included into our Core software. And you would need to use EyeX SDK to launch it from your software.
28/04/2017 at 15:15 #6767Xuezhong WangParticipantok. Thanks
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