Hi, I am working with OpenGL Quad buffer stereo rendering using NVIDIA 3D vision2 wireless glasses kit and I would like to use the eye tracking data from Tobii eyeX to render the fixation position on screen, preferably in 3D. My problem is that I loose the eye tracking data as soon as the 3D Vision glasses kit turns on. I see that both devices work with infra red data and I assume there must be some sort of interference between the two hardware. Is there workaround to get both devices working at the same time?