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Home › Forums › Software Development › Tobii with NVIDIA 3D Vision glasses kit
Hi, I am working with OpenGL Quad buffer stereo rendering using NVIDIA 3D vision2 wireless glasses kit and I would like to use the eye tracking data from Tobii eyeX to render the fixation position on screen, preferably in 3D. My problem is that I loose the eye tracking data as soon as the 3D Vision glasses kit turns on. I see that both devices work with infra red data and I assume there must be some sort of interference between the two hardware. Is there workaround to get both devices working at the same time?
Hi @vamsi4a6,
Sorry for the delay in response. Unfortunately, for the time being we could not find any means by which you could simultaneously operate NVIDIA active 3D Glasses with the EyeX Tracker, however we do know that with regular 3D glasses the eye tracker should continue to work, albeit with reduced trackability.