Home › Forums › Feature Requests › Unity SDK – more info about tracked eyes
Tagged: eyetracking tobii unity sdk c#
- This topic has 2 replies, 2 voices, and was last updated 5 years, 4 months ago by Leonard.
- AuthorPosts
- 23/07/2019 at 23:27 #11813LeonardParticipant
Hi,
I’d like to request an addition to the unity sdk: basically what I’d like to have is an option that tells me which eye or if both eyes are being tracked. I assume that the API knows that because when observing the Windows taskbar icon you can clearly see it showing only one eye when closing the other one.
Maybe something along the lines of the following would be nice:
instead of just ‘gazePoint.IsRecent(MaxGazeAge)’ maybe another method with an optional argument of type enum ‘gazePoint.IsRecent(MaxGazeAge, Eye.left)’ with Eye being defined as:
enum Eye {
any, left, right
}I hope that is doable and you will consider adding it in
Thanks for reading 🙂
25/07/2019 at 10:08 #11821Alex [Tobii]ParticipantHi @leonardoertelt !
Thank you for the feature request! What kind of application do you plan for such data signal?
25/07/2019 at 11:23 #11822LeonardParticipantI want to make the face of an avatar more realistic. I developed an application that allows controlling and presenting an avatar. I got a few requests to add in blinking with one eye instead of always just both eyes.
- AuthorPosts
- You must be logged in to reply to this topic.