Home Forums Unity SDK Vive Pro Eye : failed to read magic number


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    I’m currently trying to use the HTC Vive Pro Eye in Unity 2020.3.XX LTS. It worked fine one week ago (09/17/2022).

    Now, when I run a Scene with the prefab “TobiiXR Initializer”, Unity either freezes or crashes.

    In the project log I get the following error.

    Cmd: compileSnippet
    insize=16577 file=Assets/DefaultResourcesExtra/Skybox/Procedural pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 …

    Unhandled exception: Protocol error – failed to read magic number (error -2147483644, transferred 0/4)

    Quitting shader compiler process

    Does anyone have any idea what is the root of the problem?

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