first of all: apologies for the late reply!
And for your questions —
1. The EyeX SDK works with X2-30 eye trackers but not with X2-60 devices. However, for analytical applications we recommend the use of the Tobii Analytics SDK. Please see this page for more information.
2. No, because WPF isn’t available on Mono. We are working on an EyeX SDK package for .NET, which will most likely include WPF support, but it’s not ready for showtime just yet.
Great that you are almost done with your game. Hope that we get to see the result soon!
PS. We have started to sketch on a WPF sample today, so it might be published soon (maybe to late for you, but anyways…)
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Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.