Home Forums Software Development In-Game Calibration for Event.

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  • #9112
    AstroDev
    Participant

    Hi!

    As I’ve read here: https://developer.tobii.com/community/forums/topic/calibration-integration/, the only way to implement in-game calibration in Unity is by writing an email, i tried that last week but i have not recieved any messages.

    So i’m writing a post here:
    My videogame project is a First Person Shooter, where you are inside of a spaceship, many people will be testing it and have different heights, making the tobii calibration unable to detect fine the new user gaze position.
    I’ve tried launching the calibration.exe but that does not work anymore.
    The controllers are flight gamepads, so making a quick calibration before every user can be a bit messy and unprofessional.

    I’m using a Tobii 4C EyeTracking Device.

    Thank you and Kind Regards.

    #9114
    Alex [Tobii]
    Participant

    Hi @astrodev !

    Could you please send me an email at [email protected] with you project description and company name.

    We are currently working on doing a licensing model for doing in-game calibration and there will be some options.

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