This page provides an overview of articles, tutorials, and other resources.
Tobii EyeX is a complete eye tracking solution that includes both hardware and software to create natural human-computer interactions using a combination of eye-gaze and other user input.
These articles are recommended reading for anyone who wants to get started with developing eye-gaze enabled applications.
Using the Tobii EyeX SDK
These articles describe the EyeX SDK and the EyeX Engine and how to use them for creating eye-gaze enabled applications.
- The EyeX Engine API at a glance
- Getting Started with the Tobii EyeTracking SDK for Unity
- An introduction to the Tobii EyeX SDK
- C API Walk-through Part 1: Setting up a C/C++ project for the EyeX C API
- C API Walk-through Part 2: The MinimalGazeDataStream sample
Tobii EyeTracking SDK for Unity 5 – BETA (PC Only, not VR compatible)
Please, try out our new Tobii EyeTracking SDK for Unity 5! It is still in Beta but should work well as far as we have tested it. Let us know if you find any issues, or have some other feedback, by posting in the forums.
Note: This SDK for Unity is not prepared for VR support. A different dev kit with VR support for Unity is in the making.
Tobii EyeX Plugin for UE4
The developer’s guide for the Tobii EyeX Plugin for Unreal Engine 4 is available on our GitHub page.
Tobii EyeX SDK 1.7
There are several EyeX SDK packages to choose from, each targeted at a specific development environment. Each package includes a comprehensive developer’s guide. The same guides can also be downloaded using the links below.
Tobii eye trackers
Technical information about Tobii’s eye trackers.