Here you can get get started with the Tobii SDK for Unreal Engine 4 and try our samples which contains scenes showing eye tracking use cases like Infinite Screen/Extended View, Aim at Gaze, Clean UI, Object Selection and Fire at Gaze. While the SDK supports both desktop and XR trackers, this part of the documentation will focus on the desktop use cases exclusively, for VR please look here.
This is a beta release of the SDK, meaning that there might still be some undesired behaviors that we need to fix, and our documentation is limited. In this we ask for your patience and your feedback. Providing better tools and guidelines is high on our priority list and we are working to improve!
The Tobii SDK enables you to make the most out of eye tracking. It provides:
- Simple methods to access eye tracking data
- Highly optimized Gaze To Object Mapping (GTOM)
- Gaze-enabled gaming functionality, ie:
- Aim at Gaze
- Fire at Gaze
- Interact at Gaze
- Extended View