Tobii XR SDK for Unity

Includes Tobii G2OM, Unity Examples and XR Dev Tools.

See the Unity section for more information.

Changelog 1.3.0
* Added HTC provider to support HTC Vive Pro Eye
* Added Tobii HTC provider that chooses Tobii or HTC provider at runtime depending on connected HMD
* Compensates for predicted head movements when transforming gaze data to world space
* Fixed leaking handles when multiple eye trackers are connected to the machine

For previous changes, see the readme in the SDK unitypackage.


Tobii XR SDK for Unreal Engine 4

Includes Tobii G2OM and Unreal Examples.

See the Unreal section for more information.

The Unreal SDK is currently in beta version and is subject to change.


Mirrors Demo

The Mirrors demo showcases eye tracking interactions in VR from a gaming perspective, including throwing, UI and menus, teleportation, gaze visualization and more.

Our demos are currently not supported on the Vive Pro Eye.
We are working on adding support in the future.

See the Mirrors Demo section for more information.


Hub Demo

The Hub Demo showcases the contrast between eye tracking and other inputs, such as head or controller pointing and touch interactions, in a user interface setting.

Our demos are currently not supported on the Vive Pro Eye.
We are working on adding support in the future.

See the Hub Demo section for more information.


Drivers for the Tobii HTC Vive Development Kit

These drivers are required to be able to use eye tracking on the Tobii HTC Vive Development Kit.

Only download these drivers if you have a Tobii HTC Vive Development Kit because they might not be compatible with drivers for other headsets.