Home › Forums › Software Development › Unreal Engine 4 release issue Tagged: bug, plugin, unreal engine 4 This topic contains 2 replies, has 1 voice, and was last updated by Somasundara Pandian 2 years, 1 month ago. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts 16/03/2016 at 19:03 #4794 Somasundara PandianParticipant I am currently building a demo with the TobiiEyeX with the UE4 4.10 plugin. The plugin works fine in the editor but when I take a build it doesn’t seem to be working . Has anyone else encountered this issue , if yes is there a solution for this. 17/03/2016 at 07:14 #4802 Somasundara PandianParticipant The Issue seems to be with the dll and lib files not getting copied to the final build directories. They need to maintain the same folder structure from the plugins directory. 17/03/2016 at 08:19 #4804 Somasundara PandianParticipant To make unreal engine copy the dll over to your build. Add this line to the TobiiEyeX plugins build.cs RuntimeDependencies.Add(new RuntimeDependency(“$(ProjectDir)/Plugins/TobiiEyeX/ThirdParty/EyeX/lib/x64/Tobii.EyeX.Client.dll”)); Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic.