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Home › Forums › Software Development › Unreal Engine 4 release issue
Tagged: bug, plugin, unreal engine 4
I am currently building a demo with the TobiiEyeX with the UE4 4.10 plugin. The plugin works fine in the editor but when I take a build it doesn’t seem to be working . Has anyone else encountered this issue , if yes is there a solution for this.
The Issue seems to be with the dll and lib files not getting copied to the final build directories. They need to maintain the same folder structure from the plugins directory.
To make unreal engine copy the dll over to your build. Add this line to the TobiiEyeX plugins build.cs
RuntimeDependencies.Add(new RuntimeDependency(“$(ProjectDir)/Plugins/TobiiEyeX/ThirdParty/EyeX/lib/x64/Tobii.EyeX.Client.dll”));