Home › Forums › Software Development › Advice for choosing between EyeX and Gaze sdk
- This topic has 3 replies, 3 voices, and was last updated 9 years, 4 months ago by Gonzalez Jonas.
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- 13/05/2015 at 09:28 #2964Gonzalez JonasParticipant
Hello i’m a young student in computer science in internship and i have to develop an application with Tobii eyes tracker. What i need from the eye tracker is only the gaze point data in order to make some treatment on it. So after reading your doc i was wondering what will be the best Tobii sdk for mi case to use.
PS : Sorry for the orthography and the faults that i may have done.
18/05/2015 at 12:04 #2978Patrik [Tobii]ParticipantHello!
I advice you to use the EyeX SDK.
You will notice that it’s much easier to get started with the EyeX SDK, and the SDK takes care of a lot of things that you normally would have to do yourself.
Best regards
Patrik18/05/2015 at 18:11 #2979Sebastian RauhalaParticipantHi Jonas!
You should also know that not all of Tobii’s eye trackers are compatible with EyeX SDK, depending on whether they use ip or usb protocol. See respons http://developer.tobii.com/community/forums/topic/tobii-eyex-engine-compatible-devices/#post-2171
I ended up using the Gaze SDK, and it have worked fine for the most. But if you can choose EyeX, you pretty much get calibration and gaze data filtering for free.
19/05/2015 at 09:30 #2982Gonzalez JonasParticipantHi thanks for the fast answer i choose the EyeX SDK it’s the more appropriate for mi case and is very intuitive.
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