Hello, I’ve just started using the Tobii Eye Tracker 5 for a small game project in Unity. People would play our games in turns, I thought it’s better to save everyone’s calibration data and change it when the user switches. so how can I get the data and apply it? or maybe implement it in another way? Best, WestBay
Hi @westbay, thanks for reaching out. The calibration profiles and user switching is handled directly by the Tobii Tray software, so rather than trying to store calibration information directly, please use the ‘switch user’ options in the GUI.
I am afraid there is currently no support for switching users programmatically via the SDK. Hopefully, this solution meets your needs. Best Wishes.