Home Forums Software Development How to compensate oscillations in a game view point tracker/infinite desktop

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    Alexander Buhles

    Hello all,

    i hope someone knows something that is already done.

    My problem happens when trying to use the eyetracker as an viewpoint tracker/ infinite screen in Starcitizen. I directly link the Freelook center to the eyetracker.
    Everytime I look at objects moving in opposite direction of the new viewpoint, it starts to swing back. this oscillation calmes down quickly but is still very annoying. I am not sure where my problem lies. Maybe there’s already some algorithm to handle this.

    Alex [Tobii]


    Unfortunately we don’t support Star Citizen yet.

    We will release extended view algorithm as a part of our Interaction Samples for Unity SDK.

    But first we need to add head tracking API there and polish the samples.

    Here’s an alpha version of our Interaction Samples, if you want to try them.

    You will also need to download the Unity SDK package here:


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