- This topic has 3 replies, 3 voices, and was last updated 4 years ago by Alex [Tobii].
- 24/03/2019 at 11:21 #10527AlexParticipant
I’ve been following the tutorials, now having a project with all the demo scenesalong with one of my own. In the demo scenes everything works as expected. I’ve been trying to make a GameObject of mine Gaze Aware but had now luck. Even when copying an object from one of the demo scnenes and add it to mine, it is not gaze aware anymore. This is so confusing. I did not find any more information about this in the documentation.
This might just be me being a Unity noob. When I add the object to my scene it appears black so I have to take care of the prefab first.25/03/2019 at 13:14 #10530Alex [Tobii]Participant
Hi @alph !
Could you please contact me on Discord – alex8b#9170
We will arrange a remote desktop session and investigate what the problem is.26/03/2019 at 23:52 #10552VictorParticipant
It would be great if you could share the solutions to these problems instead of directly messaging the person. Other would like to see the gist of how to tackle the problem. Thanks27/03/2019 at 09:28 #10553Alex [Tobii]Participant
Normally you just need a camera, a gameobject with GazeAware component and a collider. That’s it.
You might also want to check Edit -> Eye Tracking settings and ensure that MaxDistance is not 0 (set it to something like 200 or Infinity) and Layers include the layer your gaze aware game objects belong to.
- You must be logged in to reply to this topic.