Home › Forums › Game Integration › Making deadzone/gradient/sensitivity more intuitive
- This topic has 3 replies, 2 voices, and was last updated 7 years ago by Henrik [Tobii].
- 21/02/2016 at 21:16 #4504NygelParticipant
It not clear to me what these do.
There is the help page which tries to explain but it’s still doesn’t make a lot of sense.
For example the gradient is set to 1 this essentially disables the deadzone.
These being interrelated makes understanding how to set the values a bit tricky.
So I’m thinking there should be some overlay. A checkbox which when enabled overlays a visual representation of the various settings onscreen, when deadzone is adjusted you can see precisely where is starts and ends. Gradient could be represented by the value of a colour. Sensitivity I’m not sure but see it’s how quickly the EyeX responds I think that’s reasonably intuitive anyway.23/02/2016 at 16:38 #4525Henrik [Tobii]Participant
It’s insanely difficult to explain the sensitivity parameters with words (and our visualization is apparently also not that great) so have a look at this page.
The a-value slider corresponds to “Gradient” and the b-value slider corresponds to “Dead zone”. The value of “Speed” in ISE is simply scales the output (0.0 – 1.0) of this curve.23/02/2016 at 17:29 #4530NygelParticipant
Ahhhhh, that makes perfect sense thanks.
But you refer to a visualisation you already have? I must have missed this, where is it.28/02/2016 at 22:45 #4561Henrik [Tobii]Participant
But you refer to a visualisation you already have? I must have missed this, where is it.
It’s the image of a monitor next to the sensitivity sliders. The gray scale gradient directly corresponds to the sensitivity function.
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