Home Forums XR Discussions Match Gaze to Video

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    I have the Omnicept and am using the Tobii XR plugin in Unity. I have the gaze origin and direction and with it I can get the position, I then use the Camera.WorldToScreenPosition to know where on the screen it is.

    I want to film the session, and later match the position of the gaze element to a position in the video, however when mirroring what the player is seeing, Unity shows the left eye only. I can even make it show both eyes separately but the value will still not fit. Is there any way anyone can think this could be done?

    Grant [Tobii]

    Hi @tedder, the combined gaze ray in the XR SDK gives both the eyes combined into a singular ray which should be sufficient for your needs, but it’s not clear exactly what your intention is or how exactly you are recording the scene. If you could go into greater detail, that would be helpful.

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