Home Forums Software Development Using different interaction behaviours parallely

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  • #515
    Anonymous
    Inactive

    Hello,

    when using more than one behaviour in my scene (e.g. GazePointVisualizer in your GazeAware3DScene-Example) and testing it in the gameview of Unity, i´m getting the following error which also crashes the program.

    Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)
    !IsPlayingOrAllowExecuteInEditMode ()

    The error doesn´t appear though, when i buid&run the program.

    #519
    Anders
    Participant

    Hi IT007,
    the error that you’ve observed is a race condition in the GazePointVisualizer tear-down sequence. The problem has been fixed in the Unity SDK package version 0.15.

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